Bounty Hunter THE COMMANDO Manuel d'utilisateur Page 103

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The Unofficial Star Wars the Old Republic Strategy Guide
minority however when you look at the
total amount of attacks happening in a
group. If you are getting hit against groups
of enemies and it's not AE damage, you're
doing something wrong. You should,
whenever possible, be targeting the same
enemy as the tank is targeting. This will
ensure that you are competing with the
tank's threat level rather than the tank not
having any threat at all on your target. In
many cases this means holding off on your
attacks for a second or two to ensure that
the tank has the enemy's attention and
then you can start.
If you make a mistake and an enemy is
attacking you don't continue damaging
them. Instead you can use a defensive
ability, such as a stun or knockdown, giving
the tank time to pick them up. Basically, if
you're attacking the same target as the
tank you won't die unless the tank dies. In
99% of the cases where a DPS dies and the
tank does not, the DPS has made the
mistake. It isn't all run and gun.
When attacking an enemy with
activation times or channel times you want
to be interrupting them when possible,
especially the healers. Stuns and
knockdowns will also work well. The
difference between hitting a target and
letting them get a heal off is that normally
that heal is more powerful than any
damage you can do, especially on bosses.
A 30% heal on a boss can undo 2-3 minutes
of work in mere seconds.
Healing Role
By far the most important role, the
healer is all about keeping the tank and the
group alive. Your two goals are simple.
Tanks is alive and you're avoiding the stuff
you can avoid. Healing the DPS is really an
afterthought once the first two are
complete as a group made up of only DPS
has next to no chance of success when
compared to any type of group makeup
with a healer.
The concept of triage applies in TOR,
where you use the appropriate heal for the
appropriate moment. This situation exists
because every healer has a limited energy
pool that cannot be increased with
additional stats. All healers will come with
a quick heal, a strong heal and heal over
time and an AE heal in their basic toolkit.
Some healers will have additional choices
along the way, perhaps extra types of heals
or shields. Understanding how they all
work together is key.
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