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The Unofficial Star Wars the Old Republic Strategy Guide
Combat Stats
This section gets a bit more complicated, since the stats differ under varying
circumstances and not readily available until your later levels, when they really start to
make a difference.
First off, we'll look at offensive combat stats. Power is a stat that works for all classes in
the same way, each point gives 0.2 damage. Accuracy increases your chance of hitting the
target, which is very important for dual wielding classes that have a higher hit penalty.
Critical Rating increases your chance to critically hit with an attack and you gain 0.11 per
point. Surge is the final combat stat that increases the actual value of your critical hit.
Finally we have Alacrity, which works to decrease your casting speed. You won't find much
on any gear until you're level 30 though.
Defensive stats are ones meant to make you survive. High armor is better as it absorbs
more damage and it works on a logarithmic scale, where there are reduced benefits the
more you have. Still, for the time being the more armor you have, the better off you'll be
taking damage. You can Parry melee attacks, Deflect ranged attacks and resist Force and
Tech attacks. Each of these has their own defensive stat.
Reference Table
Stat Effect
Strength 0.2 Melee Damage
0.17 Healing Bonus
0.02 Melee Critical Chance
Presence 5 Companion Hit Points
0.2 Companion Damage
0.14 Companion Healing
Aim 0.2 Ranged Damage
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