Bounty Hunter THE COMMANDO Manuel d'utilisateur Page 99

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The Unofficial Star Wars the Old Republic Strategy Guide
best items sell and in order to make them,
you'll have to spend a lot of money training
to make them. Once you hit level 50 and
credits are a bit easier to come by, then it
can be a viable option.
When you're given the choice between a
random crate or a planetary
commendation, take the commendation.
24 of them will give you an artifact level
random crate which sells for thousands of
credits. If you don't have 24, trade them in
pairs for cheap mods and sell those back to
the vendor for credits. You don't want to
leave a planet with more than 1
commendation left on you since you can't
every use it again.
Crafted Items
This goes to say that items that are
consumed upon use tend to turn the largest
profit, which will include mods and stims.
Mods can be acquire from Artifice (hilts,
color crystals, enhancements), Cybertech
(mods, armor), Armstech (barrels) and
Slicing (Augments). Stims are acquired
through Biochem. I won't list all the mods
but once you reach 400 skill, you should try
to reverse engineer your mods so that you
get an artifact (purple) quality one that you
can craft. They will sell for a premium,
even if you have to buy your crafting
materials from the GTN.
Stims on the other hand are a bit more
complicated, which makes up for their lack
of cross crew skills to craft them. There are
Stims, Adrenals and Medpacs. Stims come
in 3 flavors. Regular stims provide a 60
minute boost to a single stat and leave
upon death. Upgraded versions will persist
through death but still be consumed on
use. The next tier provides the boost but
the item is no longer consumed. The
ultimate versions provide a 60 minute
boost, last through death and are not
consumed upon use. That sounds great if
you're using them but if you're selling them
and they're not consumed, then you can't
resell it to the client. They'll only ever need
one. Compare that to mods that can fit into
7 or more items, you could sell 7 or more of
the same mod to the same client and if
they change their gear, they might buy
another mod from you again.
From all this information, your best bet
on making money will be to take either
Artifice (if you're a force user) or Cybertech
(if you're not) as well as Slicing. You'll be
able to sell 3-4 different types of mods to
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