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The Unofficial Star Wars the Old Republic Strategy Guide
ABILITIES AND SKILLS
ince each class has a mirror on the other faction, I won't double the information in
this section. Abilities are the naturally acquired spells and attacks you gain from
increasing your character's level. Skills are obtained from a set of trees from
which you can spend points sort of like talents in other games. You gain 1 point per level,
starting at level 10 for a total of 41 by level 50.
S
Some skills require you to have invested into the appropriate skill tree before they
become available, essentially limiting the top-level skills to higher level characters. As you
level up, your trainer will offer you new ranks in for your abilities and skills. This means that
every Warrior will have nearly the same abilities as another but possibly 3-6 more,
depending on skill tree allocation.
Abilities will list the Jedi name followed by the Sith name, if there is a difference at all.
Advanced classes can be obtained as early as level 10 or as late as you complete the quest.
Knight / Warrior
Knights and Warriors can equip Lightsabers, Vibroswords and Medium armor. Once you
acquire your advanced class, you'll gain an extra set of abilities. Sentinel (Sen) equates to
Marauder (Mar) while Guardian (Grd) is equal to Juggernaut (Jug). The Knights use Focus
and the Warriors use Rage as their power source, where some abilities grant it while others
consume it.
Abilities
Skill Lv Class Effect
Strike /
Assault
1 All Deal weapon damage. Gain 2 Focus
Slash / Vicious 1 All Deal moderate damage. Costs 3 Focus
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