Bounty Hunter THE COMMANDO Manuel d'utilisateur Page 57

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The Unofficial Star Wars the Old Republic Strategy Guide
Abilities
Skill Lv Class Effect
Take Cover 1 All Roll into cover, providing ranged defense and additional skill
options
Lucky Shots /
Coordination
1 All Increase target's critical chance
Flurry of Bolts
/ Rifle Shot
1 All Fire your weapon for damage
Charged Burst
/ Snipe
1 All Fire blasts at target. Must be in cover. 20 Energy
Explosive
Probe /
Sabotage
Charge
1 All Put a charge on the target that deals additional damage when
they take damage. Can only be used from Cover. 20 Energy
Blaster Whip /
Shiv
2 All Strike your target with your weapon. 15 Energy
Thermal
Grenade /
Fragmentatio
n Grenade
3 All Deal damage to up to 3 enemies in the targeted area. 20
Energy
Dirty Kick /
Debilitate
4 All Deal damage and stun the target. 10 Energy
Vital Shot
/Corrosive
Dart
5 All Deal damage over time. 20 Energy
Flash Grenade
/ Flash Bang
6 All Blind up to 5 targets for a short duration. Damage breaks the
effect. 10 Energy
Quick Shot /
Overload Shot
8 All Fire your weapon for damage. 17 Energy
Escape 9 All Break all hostile impairment effects
Slice Droid 12 All Incapacitate a droid for 1 minute. Damage breaks the effect.
Cool Head /
Adrenaline
14 All Recover 50 Energy over 3 seconds
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