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The Unofficial Star Wars the Old Republic Strategy Guide
SPACE
COMBAT
nce you complete your starting
planet, you'll be given access to
your class ship. These are all
functionally identical yet each has a distinct
look.
O
Class Ship
Jedi Knight
Jedi Guardian
Defender
Smuggler XS Stock Light
Trooper BT-7 Thunderclap
Sith Warrior
Sith Inquisitor
Fury
Imperial Agent X-70B Phantom
Bounty Hunter D5-Mantis
Once you are on your ship, near your
galaxy map you will find a quest indicator.
Interacting with this module will bring up a
list of repeatable quests that you can
perform. Some can be done an infinite
amount of time while others will group
space missions together to provide a daily
reward.
In order to start a mission you must pay
a fuel cost and upon successful completion
of the mission you'll get a cash reward,
experience and space commendations.
These commendations can be traded in for
space ship upgrades.
Basics
All combat is done “on rails” meaning
you can't move farther than the screen
you're looking at. The game automatically
will bring you a pre-set path and will cycle
upon that path until either you die or you
complete the mission. If you do die, the
mission restarts from scratch. If you
complete the mission, it can take a minute
or more for the game to bring you to the
correct place on the “rail” for the game to
register completed. If you die at any point
during this trip, the mission restarts.
Mapped to your main mouse button is
your beam cannon. Keep it held down to
shoot enemies who move within your
crosshairs. You second mouse button will
launch your missiles, though you only have
a limited amount. Get your targetting
crosshair over an enemy (both boxes) and
click the button. The missile will eventually
hit. This is great for the tougher enemies
and targets.
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